Sesil

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Sesil was born on Vulcan to two fairly normal parents. Quickly, though, he exhibited exceptional mental abilities. His intelligence was far superior to others his age, but this intelligence was hampered by a mind that bored quickly and tended towards stubbornness. His parents managed to keep him focused and attempted to start him on the Vulcan path, but then they vanished while on a trip between Vulcan and the famous Research Center and Spa on Foopog. Sesil was then sent to live with his grandparents, a couple that most other Vulcans considered to be stiff and boring. One person we interviewed, speaking on the condition of anonymity, called Sesil's grandparents the two most unfascinating people he'd ever met. While perhaps not being a couple of party people, Sesil's grandparents did wish the best for him. They had high hopes that he would enter the Vulcan Science Academy and put his talents to good use. His grandmother urged him to become a geologist, while his grandfather hoped he would pursue the far more exciting field of paleobotany. Faced with this life, Sesil did what many rebellious teens do; he stowed away on the first freighter he could and got the hell away from Vulcan. The freighter captain quickly discovered Sesil, but Sesil's natural engineering abilities earned him a place on the crew. Working on the freighter for a few years, Sesil was able to save up enough credits to buy a small ship of his own. Because, even though he had no interest in the Vulcan ideals of logic and no emotions, he still felt something was absent in his life. He felt a longing for some sort of completeness. With his ship, Sesil came up with the Starshine Way. At the time, it was just his personal method of choosing his next destination. He'd stare at the stars, spot on that shone appealingly, and that would be the way he headed. Over the course of these trips, Sesil came to his own sort of inner peace, a peace he wished to share with others. He understood that he was the only one who could bring this peace; he was destined to be the light the rest followed. This basically meant that he needed to take over the galaxy. Along the way, he also gathered bits and pieces of various technologies that allowed him to construct his orbs. Gazing into an orb is like hypnosis or being held down while forced to listen to a hard sell routine from a used starship salesman. The effects vary depending on the mind experiencing them. In any case, with his orbs and the followers he gathered (I should say here that the orbs weren't solely responsible for the followers. Inner peace is a big draw for people, and Sesil has some natural charisma) he returned to Vulcan, they first stop on his "Tour of Galactic Peace, Harmony, and Conquest." This ended badly when he miscalculated how irritated the Vulcan authorities would be when he took a couple of planetary administrators hostage. Upon his release from a rehabilitation colony, the effect of which on him was practically zero (it's really hard to rehabilitate a guy at inner peace with himself), Sesil decided he'd better keep a low profile as he rebuilt the Starshine Way. With that in mind, he booked passage to Waystation, which was about a low of a profile as you could get in Federation space. There, he began the slow process of bringing souls in torment into the fold. Later, he took over Waystation for a short time ("Critical Mass" [WAY]). He was ousted after a pitched battle, and retreated to the Delta Quadrant, where he gathered a large quantity of followers who'd been captured by the Flarn ("Lip Lock" [WAY]). He turned up near a far-flung resort controlled by Klingons, where he destroyed a Klingon Bird-of-Prey and recruited one Ensign Ford into his fold ("The Punchline" [VEX]). He was not heard of until some Captain Andy Baxter and Counselor Kelly Peterman's honeymoon, where he shaved and humiliated them ("The Honeymoon's Over" [VEX]). Later, he went on to harass the crew of the USS Explorer, and destroyed the USS Trafalgar, kidnaping her crew, which included Captain Lucille Baxter, Lt. Hartley, and Mister Mirk ("The Morning After" [VEX]). He was soundly defeated by Captain Baxter and crew, with the help of Section 31, which does not exist ("Shine on You Crazy Cult, Parts One and Two" [VEX]).