Emergency Diplomatic Hologram
The Emergency Diplomatic Hologram (EDH) was placed aboard the USS Anomaly by Admiral Kristen Larkin before the ship left for the Andromeda Galaxy. She was concerned that Captain Reginald Bain might lose control of a diplomatic situation and need to be replaced by the EDH in a crisis. Commander Prosak, Lieutenant Commander Tovar, and Ensign Hector Arroyo were aware that Larkin placed the EDH on board, but she ordered them not to tell Bain. (Do You Have Anything To Declare? [BG])
After learning from Ensign Yonk that most of the crew agreed with her that they should find a place to settle down, Prosak activated the Emergency Diplomatic Hologram with the goal of having it help the crew find a friendly species and negotiate safe harbor for them. The hologram looked like Captain James T. Kirk from the time period shortly after he saved Earth from the probe that was looking for humpback whales. It also had no interest in diplomacy. Instead, it knocked Prosak out, incapacitated most of the rest of the crew, took control of the Anomaly, and went to attack the nearest Associates base. Lieutenant Commander Tovar was able to deactivate the EDH by blowing up the ship's primary holographic junction. (Transparent Motives [BG])
The Kirk hologram was taken from the Anomaly by Section 31 after a damaged holographic duplicate of Tovar attempted to reactivate it. (Privileges Of Membership [BG]). Some time later, he escaped, killing Il Cekir, the agent assigned to watch over him, obtaining the mobile emitter brought back by the USS Voyager, and storing the rest of the base’s crew in a transporter buffer. When the Section 31 ship Sloan was sent to stop him, he took it over, replicated hundreds of mobile emitters, and reactivated the evil Tovar hologram before setting a course for the Mega-Sim, where he planned to recruit holograms for an uprising. On the way, the Kirk hologram used the Sloan to attack the Anomaly and send a signal into the ship, that took over Steve! and used him attempt to kill the bridge crew. Dr. Natalia Kasyov was forced to use an electromagnetic pulse, which took out the bridge systems and Admiral Kristen Larkin, to shut down Steve! Continuing on to the Mega-Sim, the Kirk and Tovar holograms beamed down and met Audrey Bain, who was one of the custodians of the Mega-Sim. The Kirk hologram told her that they wanted to be uploaded. The Kirk and Tovar holograms entered the Mega-Sim with her. By this time, Bain had arrived with the real Tovar and Arroyo aboard the USS Navigator. The Sloan, now under the command of the Moriarty hologram, attacked the Navigator sending it crashing to the surface of Beta Omadda Three, where the Mega-Sim was located. Bain, Tovar, and Arroyo found themselves on a recreation of the Anomaly commanded by the Kirk hologram. He had convinced Audrey to help him. While working to free as many holograms as he could, the Kirk hologram revealed to Audrey that he could alter their ethical subroutines, so they'd kill organics. Audrey ended up helping her father escape the simulated Anomaly and took him to the Voyager's Emergency Medical Hologram, who taught Bain how to fight like a hologram. Bain used these skills to attack the Kirk hologram at the same time a team from the Anomaly arrived to rescue Bain and the others. Realizing that things were not going his way, the Kirk hologram tried to transfer his program to an Yridian ship, but he was intercepted by Rosalyn Bain, who took him back to the Section 31 facility. He was returned to a holographic simulation of his USS Enterprise, but one where holograms of his crewmates beat him relentlessly. (Illusions Of Grandeur - Part One, Illusions Of Grandeur - Part Two [BG])
He somehow escaped Section 31 custody and joined with Thot-Phul (Quite literally in this case. He downloaded himself into the Breen's brainstem) to get revenge on Bain. Holo-Kirk and Phul captured an away team from the Anomaly and then released the officers after Holo-Kirk uploaded his program in Lieutenant Shelly Marsden's quadcorder. Back on the Anomaly, Holo-Kirk was uploaded into the ship's computer, at which point he took over the vessel, locking out the crew and sending the ship to a Breen outpost, which he then used the ship's weapons to destroy, leaving no survivors. He beamed Bain into a holodeck recreation of the Anomaly's bridge, which was part of a revised Kobayashi Maru simulation that Bain had been working on. First he challenged Bain to combat with lirpas, which Bain won. Kirk beamed himself to one of the other ships in the simulation, all of which Bain destroyed except for the Kobayashi Maru freighter itself, which is of course where Holo-Kirk was. He rewrote the simulation code to arm the freighter and attacked the Anomaly. Bain set the Anomaly on a collision course, which Holo-Kirk tried to avoid by again rewriting the code. This time, though, he had been locked out by Kasyov, who had joined with the ship's computer, and Cabral. They also reactivated the holodeck safeties, saving Bain when the collision obliterated both vessels. After this, Holo-Kirk was gone. (Hollow Threats [BG])
Instead of being destroyed, Holo-Kirk transferred his program to the scout ship Allegra, and, after Prosak, Tovar, and Marsden used it to rescue Bain from the Breen, Holo-Kirk incapacitate them and sent the ship on a course for Cardassian space. He kept Bain aboard, with plans to crash him and the Allegra into a pediatric hospital and orphanage in Cardassian space, and locked him in a maintenance closet. He put Prosak, Tovar, and Marsden into a cargo container, which he then ejected into space. Bain escaped from the closet, disabled the Allegra, and systematically destroyed every place Holo-Kirk could hide until he forced the hologram to take refuge in a log recorder. By that time, Prosak, Tovar, and Marsden had been picked up by Gridloo and Pridloo, who hoped the stray cargo container held something valuable. They commandeered the Pakleds' ship, and, with Rosalyn's help, caught up to the Allegra before Bain ran out of oxygen. Back on the Anomaly, Bain had Marsden activate Holo-Kirk in a self-contained holopod, so Bain could give him a serious beating before he handed Holo-Kirk's program over to Admiral Larkin. Larkin turned Holo-Kirk over to the Fleet Museum, where he was kept in an invulnerable transparent duranium cylinder running off of a self-contained battery that can last 1200 years. Holo-Kirk activated every five seconds for just long enough to say "Kirk. Enterprise" before being shut down again. (Trial And Error, The Bain Supremacy [BG])